It also included a playlist containing three maps considered ready to go. The mod launched including the core mod files, overhauled weapons, character models, sounds and effects.
(Although Red Orchestra certainly deserves a mention here) With a game that focused on realistic, unforgiving combat, and requires structure and pause, it’s a game that seems to approach the war without the Hollywood one-man-against-the-world style of earlier attempts to bring the war to multiplayer. New World Interactive are still supporting the community, and there’s been a mass of updates and tweaks to the game over the years, adding new modes, weapons and maps as well as supporting mods.ĭay of Infamy is the latest mod to be supported in Insurgency, it’s a total conversion mod which strips about 70 years off the setting placing it into the throes of WWII. It was a wonderful fusion of features that had been seen dotted across other titles, but never combined so successfully. The game’s success came from a combination of it’s unforgiving damage system that forced you to play tactically as a team it’s customisable load-outs, giving a massive variety of set-ups to the players and it’s modern, relevant setting, with maps over the Middle East, Africa, and Central Asia. Insurgency, by New World Interactive, launched back in 2014 to a loud burst of fanfare.